![]() ![]() I wouldn’t mix platform advocacy with measurements of latency. ![]() Is the information in this article complete, verifiable, or useful in terms of specifics? Less so. Is it a problem? You betcha, and in broad strokes, that’s what the article says. Now, that’s not an endorsement of Android as a platform, or even of latency performance across a wider variety of devices. But this article is at least a bit misleading, in that we’ve had libpd-based developers running on much smaller buffer sizes. One reason I haven’t addressed this topic in detail is because I’ve been trying for some time to get verifiable data. Mikrosonic have had better luck using the new native OpenSL API available in recent OS updates, described (briefly) here: The worst case scenario is of course what typically drives development. That said, yes, on the worst phones, those numbers – and the corresponding iOS numbers – look feasible. So, they’re talking about latency as a function of audio output buffer size, at least from that one drop quote, but they’re missing some critical test methodology questions here, like OS version or even which devices they’re describing. I do have an android but i accept the fact that most of the really nice things of the device you get it by rooting and hacking the phone in order to work better (except live music creation). Is not about a person with one finger pressing one area, we are talking at least 3 to 6 fingers, multi simultaneous presses in a coordinated manner. The example used clearly shows the problem and only real users that actually use their devices to create music can notice the lagging difference. New Windows phones impress with their performance but after a minute also shows lag issues and I am talking about $20 pro apps, not another android bloatware that probably half of the issue is the 10 banner ads that they download while the app is loaded. However there isn’t one single app for android that can hold a 30 second session without having a horrible loss of response because lag issues. There is an excellent example in youtube how people actually perform live with the app. Games are contained into posibilities and the user just “glide” between the developer options thats why they compensate the slow reponse.Ī good example is ipad drum meister grand. Since music is created on realtime there is no way that the device will predict the next move. Ipad has a huge response difference as stated in the example above and has been tested over and over. I been composing music for 12 years and I use the three avaiable tablets in the market to create and sync music and some people are so in love with their Android units that make them blind to their defects. What do you think of the state of Android as a music platform – and the prospects for its future? This will remain the case until Google starts to listen to what audio developers have been asking for more than two years. It is not possible to play music with an Android phone.įor the time being, iOS is for creatives while Android is for content consumption. Musique Tactile sums up the situation like this: But it does demonstrate why many music app developers are avoiding Android for interactive music apps. This level of latency doesn’t preclude using Android for some types of apps, especially ones where the focus is on programming sequences. ![]() ![]() The last two examples demonstrate latency on Android devices: The first example demonstrates zero latency. Here’s a set of audio demos that highlight what this means for musicians. They found that, at best, Android devices have almost 20 times the latency of iOS devices: They compared latency on a variety of mobile devices. This latency problem on Android stops developers from writing musical apps that could compete with those available on iPhone or iPad. The lag is measurable: about 350 milliseconds. Google’s multitouch operating system is far behind Apple’s iOS regarding musical creation possibilities. French music site Musique Tactile has an interesting post on the state of Google’s Android multi-touch operating system, and why Android music app development is lagging so far behind development on Apple’s iOS: ![]()
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